Here are a few shots of the game in action. Click on the image for a
close-up view. If you have any nice screenshots that you'd like added
to this page, please send them
to me!
Pathological Intro Screen
The Abyss
Level design by John-Paul Gignac
Ketchup and Mustard
Level design by Mike Brenneman
Wildberries
Level design by Kim Gignac
Trigger Practice
Level design by Mike Brenneman
Special graphics for color-blind people enabled.