Pathological

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(Only the 25 most recent posts are shown.)

Posted on Tue, Aug 9, 2005 @ 15:36:29 +0000 by Willman - Compliment
This is a very enjoyable game! just fast paced enough to give it a real edge over other puzzle games... Great music also!

Posted on Wed, Jul 27, 2005 @ 14:27:18 +0000 by missmuh - General
Ich bin am verzweifeln ich komme nicht weiter beim level 37 wie komme ich weiter?? kann mir jemand helfen???

Posted on Tue, Jul 12, 2005 @ 08:42:15 +0000 by Dirk - Suggestion
Really nice Game. I loved the original (C64 / Amgiga) Logical by Rainbow Arts (Germany) and be pleased to see such a good convertion :)

What about a Levelpassword function, to re-enter a special level? The password could be calculated by Playersname+Level+left Retries crypted with ??? ...
So the password will only match a special Players name and is not used for general use ;)

By the way, does anyone a Leveleditor for this game?

-------------------------------
Ein sehr gute Umsetzung des original Spiels. Es war bereits auf dem C64/Amiga als LOGICAL von Rainbow Arts eines meiner Lieblingsspiele. Ich habe es sogar noch als DOS-Version für den PC :)

Wie sieht es mit dem Einbau von Passworten aus? Das Passwort könnte durch Name+Level+verbleibende Versuche*Verschlüsselung? berechnet werden. Somit wäre das Passwort nicht allgemein einsetzbar, sondern eben nur mit dem entsprechenden Spielernamen ;)

Hat vielleicht jemand einen Leveleditor für dieses Spiel erstellt? Das wäre we

Posted on Tue, Jul 12, 2005 @ 01:18:27 +0000 by Nils - Compliment
Great game. Very enjoyable.

Posted on Wed, Feb 2, 2005 @ 08:21:39 +0000 by Alexandra - General
Hallo, eigentlich ein tolles Spiel, nur ich finde es fehlt die Speicherfunktion. Ist schon ärgerlich, dass man immer wieder von vorne anfangen muss. Und eine Pausenfunktion wäre auch toll. :-)

Posted on Wed, Jan 12, 2005 @ 13:56:52 +0000 by Roman Chernyak - Suggestion
It's wonderfull game. I enjoyed it.

It may be useful to add some tile types:
1. as ^>v< but with 4 directions
2. device, that that allows marble to go throw it only once (or more if specified)

Posted on Fri, Jan 7, 2005 @ 14:13:47 +0000 by El-Puntina - General
Ich bin am verzweifeln ich komme nicht weiter beim level 37 wie komme ich weiter?? kann mir jemand helfen

Posted on Fri, Dec 10, 2004 @ 08:43:00 +0000 by Pichi - Bug Report
Hotfix:

--- pathological.py.0 2004-12-10 09:39:02.000000000 +0100
+++ pathological.py 2004-12-10 09:38:55.000000000 +0100
@@ -2186,7 +2186,8 @@

# Initialize the game module
pygame.display.init()
- pygame.mixer.init()
+ if sound_on or music_on:
+ pygame.mixer.init()
pygame.font.init()
pygame.key.set_repeat(500, 30)

It's need true disable sound, but I'm not experienced in python.

Posted on Fri, Dec 10, 2004 @ 07:38:03 +0000 by Pichi - Bug Report
Stupid bug:

$ pathological -q
Traceback (most recent call last):
File "/usr/share/games/pathological/pathological.py", line 2206, in ?
setup_everything()
File "/usr/share/games/pathological/pathological.py", line 2189, in setup_everything
pygame.mixer.init()
pygame.error: No available audio device

Posted on Wed, Nov 10, 2004 @ 06:47:24 +0000 by Melanie - General
Hallöchen, meine Mutter und ich sind am verzweifeln: wir kommen bei Level 37 nicht weiter. Wer weiß Rat?????

Posted on Wed, Oct 27, 2004 @ 03:57:23 +0000 by John-Paul - General
Black Myst, the level-selection feature is Debian-specific, and was introduced by Joe Wreschnig, the Debian maintainer.

Pathological 1.1.3 only has 50 levels, after which it chooses levels randomly. So from your description, it sounds like the level-selection behaviour is confusing, but technically not a bug.

Posted on Sat, Oct 9, 2004 @ 21:57:50 +0000 by Black Myst - Bug Report
I run the 1.1.3 version on debian.

The new feature to select the level on startup is very interresting, but when I select 51 or 52 (I have not unlock 53) the level is random (it's display on top of the screen)
Bug or not feature ?

Random is interresting, but direct acces to 51 too.

Posted on Wed, Sep 1, 2004 @ 03:52:57 +0000 by starchaser - General
Great game. I've been able to run the win version with no problem but I'm having trouble installing the linux version. Probably this is because I'm new to linux and the messages are too cryptic. When I make install, the program stops with a message that something should be done with a post install script. I don't know what this means or how to do it. Some better notation in the error messages would help a lot. The copy files routines seem to work and spread the folders around on my drive but there is no executible anywhere.

Posted on Sat, Aug 21, 2004 @ 17:35:12 +0000 by Innovati - Compliment
Hey, I've been trying to get a hold of Matths for a while, if you know his e-mail address, could you please send it to me? thanks.

Posted on Tue, Aug 10, 2004 @ 08:49:19 +0000 by Didée - General
It's so incredible nice to see Logical revived again. Just great work!

I only miss one thing - one particular level from the original game. There was this totally impossible "Level 59 - The Haunted House", which took me 3 Months to solve it one single time. Alas, the hard drive on my old i386 machine where the game resided has died in the meantime ...

So, does anyone still have the exact layout of that level? I remember the general outline, but not the exact details. I'd really like to rebuild it, just to get droven nuts again :-)

If it helps, it looked basically like that:

- -------------------
|
O-O-O
|
O-O-O O---------O
| | |
O-O O-------O |
O |
O-O--------------O
---------------------

Lots of wheels, very short & very long distances, and the Launch Timer was "1"! No rebound allowed! The Haunted House ...
I'm unsure in particular about the bottom-left part. How many wheels, in which exact constellation.

If anybody c

Posted on Tue, Jul 27, 2004 @ 16:41:06 +0000 by John-Paul - General
People keep asking about level 37. You are thinking too hard. It's not as difficult as it seems. Anyway, you can skip the level by pressing 'n'. Please read the FAQ.

Posted on Mon, Jul 26, 2004 @ 19:53:39 +0000 by Clauß Thaler - Compliment
Tolles Spiel! Geniale Spielidee.
Leider komm ich im 37. Level nicht weiter. Ein Speichern des Spielstandes wäre auch ganz gut, damit man nicht immer wieder alle Levels durchspielen muss.

Posted on Fri, Jul 9, 2004 @ 14:59:04 +0000 by Fumanchu - Feature Request
Hi, i have played Logical on the Amiga some years ago and I really loved it. That's why I am missing the possibility to exchange balls on directly opposing wheels.
In the Amiga-Version, if you were fast enough, you could exchange them, which sometimes saved you life. Here in Pathological the balls are running faster than in the original Logical so this maneuver is perhaps not possible. Anyway, great work.

Posted on Sat, Jul 3, 2004 @ 13:05:37 +0000 by Kathy - General
Hi! Great game, but i`m stuck on level 37 with the black balls in the pipeline. How can i get finish the level ?? please help me

Posted on Sat, Jun 26, 2004 @ 16:47:20 +0000 by ZockDom - General
espacially @ Rory: I programmed a leveleditor for Pathological, but I'm not firm in publishing programs. What must I do?
Annotation: I read the GNU License and added it to my program. I used the graphics of the original game (but I had to change them into BMP; I know that format makes the files a lot larger, but there hadn't been another way)

Posted on Sun, Jun 6, 2004 @ 09:58:14 +0000 by Gabriele Klette - Feature Request
In almost forgotten times, Logical was one of my favorites. So thanks, you've done a good job. I've a lot of fun playing your game. I'm looking forward for the next levels, but I need help:
Haven't so much time to play all levels from the first start. As already posted by other people, I also would like to have a chance to jump directly to a certain level.

Thanks for all your efforts!

Posted on Wed, Jun 2, 2004 @ 15:51:48 +0000 by John-Paul - General
I've added a new page to the website (see FAQ in the menu above) that should answer some of the most frequently asked questions.

Posted on Sat, May 22, 2004 @ 10:02:52 +0000 by Rory - Feature Request
I think that there should be a level editor application. I just can't understand the comments in the level text file.

Posted on Sun, May 16, 2004 @ 07:11:45 +0000 by Yves - Feature Request
HEllo,
wonderfull game but i will like to start with a level specify.
is it ok for the next release ?

seriouly, it is a winderfull game.

Yves

Posted on Sat, May 8, 2004 @ 19:56:39 +0000 by m-fab - Feature Request
Hi! I read further down that there's some option to make the game better playable for colorblind people. I'm not that much of a computer person so is there any way to do that on the windows version? So far I could only get to level 34 because in many levels I have to place smomeone behind me who tells me what marble what color is and have to press pause every few seconds to ask again. So any tips? I'd appreciate it, 'cause I love the game!

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